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Wulverheim poster 10








Wulverheim: A Neverwinter Nights 2 moduleEdit

Wulverheim is a Game World module, built for the RPG Neverwinter Nights 2.

It was built using the toolset that accompanies the dungeons and dragons PC game called Neverwinter Nights 2 and requires the original Neverwinter Nights 2, Mask of The Betrayer and Storm of Zehir to be installed on your PC in order for you to play it.  Your game will also need to be fully patched.

Wulverheim can be downloaded here.

Although Wulverheim is currently playable, it is still under development. There is still much more work to do before it is complete.

Please note that this Wiki is very much Work in Progress. There is still a lot of information to be added. Please feel free to contribute!

Quest Information [CONTAINS SPOILERS]Edit

Main Quest - By Demons Be DrivenEdit

Information on Wulverheim's Main Quest.


FactionsEdit


Side Quests - Information on all of the side questsEdit

Character InformationEdit

  • Races Links to the Neverwinter Nights 2 Wiki
  • Classes Links to the Neverwinter Nights 2 Wiki
  • Spells Links to the Neverwinter Nights 2 Wiki

Gameplay Information - Features Unique to WulverheimEdit

World InformationEdit

  • Background - A bit of history on Wulverheim
  • Cohorts - Listing of all the cohorts/party companions found in the game.
  • Creatures - A list of creatures found in the game
  • Factions - Listing of all the guilds and factions you may join
  • Maps - How well do you know your way around?
  • Places - Listing of all the places found in Wulverheim
  • Services - A listing of all the services (general merchants, trainers, etc.) provided in the game
  • Underdark Races - A background on what the races from the Underdark are doing in Wulverheim.

ReviewsEdit

Miscellaneous InformationEdit

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Latest activityEdit

  • discussion page Talk:Warriors Guild Quests
    new comment by A FANDOM user
    Comment: After completing  the arena quest - I can't take off the gladiator outfit.
  • discussion page Talk:Thieves Guild Quests
    new comment by A FANDOM user
    Comment: Anyone managed to find the obelisk in wulverberg palace? Can't seem to find it anywhere and no clues or hints either
  • discussion page Talk:Cohorts
    new comment by Shockwolf
    Comment: Cohorts are levelled up based on Obsidian's preselected packages.  So if anything is missing, it is because Obsisian saw fit to not include it in...
  • discussion page Talk:Cohorts
    new comment by A FANDOM user
    Comment: No any new added characters have 0 starting XP. Also I don't know if its a bug but if you get the cohorts at higher levels they appear to be missing...
  • discussion page Talk:Cohorts
    new comment by A FANDOM user
    Comment: No any new added characters have 0 starting XP. Also I don't know if its a bug but if you get the cohorts at higher levels they appear to be missing...
  • discussion page Talk:Blacktooth Cave
    new comment by A FANDOM user
    Comment: where is the girl
  • discussion page Talk:Warriors Guild Quests
    new comment by A FANDOM user
    Comment: The Frost Giant envoy's head is not part of the quest. It's just a nice bonus. The Ogre Chieftain has a treaty on him. Bring that back to Guran at...
  • discussion page Talk:Warriors Guild Quests
    new comment by A FANDOM user
    Comment: is the completetion of the quest portion in Chuckrock cave notated in the quest journal and if not, what is the goal of that portion of the quest. I...
  • discussion page Talk:Gameplay Information
    new comment by A FANDOM user
    Comment: Wow! I love the depth put into this mod. It's baffling that I haven't heard/read about this mod being a must play on every forum post out there....
  • discussion page Talk:Wieldstrom Museum
    new comment by Shockwolf
    Comment: Off the top of my head I dont think that would have any bad affect on the quests. Its mainly to make sure the right character in the party is...
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